How to play: Static math operations: find the numbers across the stage and throw them water. The active panel has a blue halo around. Dynamic panels: they appear with three solutions. You can invoke them with “X” Xbox button or mouse 2. You can recenter the math operation the same way. Throw water to the correct solution. Read the manual to know other things about the game.
We are happy to inform that the Christmas version of Math Classroom Challenge is now available on Windows 10 Store, Steam, and Xbox One. This version includes new solutions to some little issues, and the first appearance of Teddy Bear.
Teddy will appear in the snow area, falling down from the sky. If you throw water to him, he will give you additional points, and will celebrate Christmas with you.
Important: the version published 1.90 is now online. Version 1.91 will add:
Button to exit for Windows Store users. In version 1.90 you can leave with Alt+f4.
We have included some minor fixes in version 1.87A of Math Classroom Challenge, being the most important the new behavior of speedboats.
But we’ve also included a new element: “Water polluted”. Every time the player throws “math energy” to clean the plastics, the water gets polluted. So a new objective in the game is to avoid pollute the water too much. To achieve that, use the hose the minimum possible. That way you won’t pollute the water too much. It’s up to you again how to use this feature.
Like everything else in the game you have the last choice. But we think it will be a good idea to save the seas from our own pollution when cleaning up plastics.
Math Classroom Challenge version 1.87 has now been released. This version, among other things, adds the “Speedboats”. They will appear randomly and from time to time carrying some plastics. It’s our mission to throw “Math energy” to the plastics to dissolve them. This will give points and new “Math Energy”.
Pursuit the speedboat with the helo (or with the drone, but this usually won’t work) and try to aim to the plastics that the speedboat is carrying.
As usual, cleaning these speedboats is not mandatory. The only critical operation is to clean the white dots with plastics marked on the radar. But are you going to leave that speedboats alone?
Be careful when you’re moving between points, speedboats like to complicate your journey.
We have also solved some minor problems and glitches with the game. Thank you!
In this version we have added some important elements to the scenario. Now when breaking down the walls, debris and plastics will appear It’s up to you to clean that plastics, but it will give you more points. Besides, more whales and dolphins will be freed.
“M” will turn on/off music. “U” will clear the HUD.
There are also a new yellow dot, that indicates plastic that contains life inside. If you clean that plastic, marine life will be freed from inside.
Now the first white dot will appear randomly, not only in front of the player. Just the initial games will do this. The helo can fly higher.
The game will generate more freed whales and dolphins when cleaning the seas and breaking down the walls.
Some minor tweaks have been added to the game. And we’re working with the next version: underwater operations. Thank you for your support!”
Este sábado 25 presentamos la versión final de “Save the seas”, el nuevo escenario de “Math Classroom Challenge”. Aunque el juego es básicamente matemáticas, en este escenario las mismas tienen un papel secundario, siendo el elemento principal un mensaje fundamental: los mares son nuestros amigos, y la vida marina nuestra aliada. Debemos cuidar los mares y la vida marina, porque de ello depende nuestra propia existencia.
Actualmente, los mares son esquilmados brutalmente. La pesca es necesaria, es cierto, pero debe hacerse de forma organizada y sostenible. No podemos ignorar que, destruyendo el mar, estamos destruyendo el futuro de la vida en la Tierra. Debemos entender que cuidar el mar ha de ser, desde cualquier punto de vista, una prioridad absoluta.
Por eso hemos creado “Save the seas”. Porque queremos concienciar a la opinión pública de la importancia de los mares para nuestra existencia. Algunos podrían decir que nos mueve un motivo económico. No es así. Y eso se deja ver en que el precio del juego no es una prioridad para nosotros. Esperamos cubrir gastos por supuesto. Pero el objetivo es transmitir un mensaje de esperanza a toda la humanidad: podemos salvar los mares y océanos de la Tierra.
Para ello, el juego plantea diversos retos, siendo el principal la limpieza de los plásticos. Estos materiales se acumulan en el mar, y crean verdaderas islas gigantescas, destruyendo todo tipo de vida y de ecosistemas. El juego pretende enseñar a limpiar los mares, pero sobre todo, a aprender que debemos actuar, y debemos hacerlo ya, para salvar los mares de nuestro planeta.
Queremos crear más escenarios como este. Y queremos crear una conciencia ecológica, con juegos que no solo sean educativos, sino que enseñen a educar en el respeto a la vida y al cuidado de nuestro mundo. Ese es nuestro sueño. Esperamos poder llevarlo a cabo. Muchas gracias.
This Saturday 25th we present the final version of “Save the seas” in Steam, the new scenario of “Math Classroom Challenge“. Although the game is basically mathematics, in this scenario they play a secondary role, the main element being a fundamental message: the seas are our friends, and marine life our ally. We must take care of the seas and marine life, because our very existence depends on it.
Today, the seas are brutally depleted. Fishing is necessary, it is true, but it must be done in an organised and sustainable way. We cannot ignore that, by destroying the sea, we are destroying the future of life on Earth. We must understand that protecting the sea must be an absolute priority from any point of view.
That’s why we created “Save the seas”. Because we want to make the public aware of the importance of the seas for our existence. Some might say we’re driven by an economic motive. It’s not like that. And that proves that the price of the game is not a priority for us. We hope to cover expenses of course. But the goal is to convey a message of hope to all humanity: we can save the seas and oceans of the Earth.
To this end, the game poses several challenges, the main one being the cleanliness of the plastics. These materials accumulate in the sea, creating gigantic islands, destroying all forms of life and ecosystems. The game aims to teach people how to clean up the seas, but above all, to learn that we must act, and we must act now, to save the seas of our planet.
We want to create more scenarios like this. And we want to create an ecological awareness, with games that are not only educational, but also teach people to respect life and care for our world. That’s our dream. We hope to be able to carry it out. Thank you very much.
In version 1.85 we have added an airplane to the “Save the seas” scenario. This airplane throws plastics to the sea. The radar indicates the presence of the airplane with a black spot. These plastics are indicated by a red spot.
Collecting the plastics dropped by the airplane gives more points than the standard plastics, but you must finish the standard plastics indicated with a buoy and a white dot in the radar in order to finish the game.
We have also solved some minor glitches, and added some enhancements to the game. Thank you!
This is a short video featuring one of the two modes of breaking down the walls that avoid marine species to move freely. This is one of the features that will be included in “Save the seas”, the new scenario for Math Classroom Challenge V.1.80.
We’re working hard to finish the scenario for the next August 15. Thank you for your interest!
This is an image of the tests we are doing on the behaviour of the whales when we release them, so that they can return to the open sea. Soon we will show a short video explaining the mechanics of the game, where the player will clean the seas to save the whales and dolphins, as well as the removal of walls that impede the normal migratory flow of marine species.