We bring news about our work with “Save the seas”, where Facebook wants us to sign a document saying that this new scenario of Math Classroom Challenge has a hidden political agenda. Of course we are not in the mood to start playing that game about being something like spies or something like that.
So we have written a document on IndieDB explaining our work and why is important saving the seas from plastics and debris, and why this work has nothing to do with politics. “Save the seas is a game”, and we want to encourage people to learn to love and take care of the seas.
We have included some minor fixes in version 1.87A of Math Classroom Challenge, being the most important the new behavior of speedboats.
But we’ve also included a new element: “Water polluted”. Every time the player throws “math energy” to clean the plastics, the water gets polluted. So a new objective in the game is to avoid pollute the water too much. To achieve that, use the hose the minimum possible. That way you won’t pollute the water too much. It’s up to you again how to use this feature.
Like everything else in the game you have the last choice. But we think it will be a good idea to save the seas from our own pollution when cleaning up plastics.
Math can be tough sometimes for children. But there are ways to improve their love for math. It’s not easy, and every child has his/her challenges. But I’m sure almost every child in the world can love math if taught the right way.
We talk about all this here, spanish and english versions.
Math Classroom Challenge version 1.87 has now been released. This version, among other things, adds the “Speedboats”. They will appear randomly and from time to time carrying some plastics. It’s our mission to throw “Math energy” to the plastics to dissolve them. This will give points and new “Math Energy”.
Pursuit the speedboat with the helo (or with the drone, but this usually won’t work) and try to aim to the plastics that the speedboat is carrying.
As usual, cleaning these speedboats is not mandatory. The only critical operation is to clean the white dots with plastics marked on the radar. But are you going to leave that speedboats alone?
Be careful when you’re moving between points, speedboats like to complicate your journey.
We have also solved some minor problems and glitches with the game. Thank you!
In this version we have added some important elements to the scenario. Now when breaking down the walls, debris and plastics will appear It’s up to you to clean that plastics, but it will give you more points. Besides, more whales and dolphins will be freed.
“M” will turn on/off music. “U” will clear the HUD.
There are also a new yellow dot, that indicates plastic that contains life inside. If you clean that plastic, marine life will be freed from inside.
Now the first white dot will appear randomly, not only in front of the player. Just the initial games will do this. The helo can fly higher.
The game will generate more freed whales and dolphins when cleaning the seas and breaking down the walls.
Some minor tweaks have been added to the game. And we’re working with the next version: underwater operations. Thank you for your support!”
Este sábado 25 presentamos la versión final de “Save the seas”, el nuevo escenario de “Math Classroom Challenge”. Aunque el juego es básicamente matemáticas, en este escenario las mismas tienen un papel secundario, siendo el elemento principal un mensaje fundamental: los mares son nuestros amigos, y la vida marina nuestra aliada. Debemos cuidar los mares y la vida marina, porque de ello depende nuestra propia existencia.
Actualmente, los mares son esquilmados brutalmente. La pesca es necesaria, es cierto, pero debe hacerse de forma organizada y sostenible. No podemos ignorar que, destruyendo el mar, estamos destruyendo el futuro de la vida en la Tierra. Debemos entender que cuidar el mar ha de ser, desde cualquier punto de vista, una prioridad absoluta.
Por eso hemos creado “Save the seas”. Porque queremos concienciar a la opinión pública de la importancia de los mares para nuestra existencia. Algunos podrían decir que nos mueve un motivo económico. No es así. Y eso se deja ver en que el precio del juego no es una prioridad para nosotros. Esperamos cubrir gastos por supuesto. Pero el objetivo es transmitir un mensaje de esperanza a toda la humanidad: podemos salvar los mares y océanos de la Tierra.
Para ello, el juego plantea diversos retos, siendo el principal la limpieza de los plásticos. Estos materiales se acumulan en el mar, y crean verdaderas islas gigantescas, destruyendo todo tipo de vida y de ecosistemas. El juego pretende enseñar a limpiar los mares, pero sobre todo, a aprender que debemos actuar, y debemos hacerlo ya, para salvar los mares de nuestro planeta.
Queremos crear más escenarios como este. Y queremos crear una conciencia ecológica, con juegos que no solo sean educativos, sino que enseñen a educar en el respeto a la vida y al cuidado de nuestro mundo. Ese es nuestro sueño. Esperamos poder llevarlo a cabo. Muchas gracias.
This Saturday 25th we present the final version of “Save the seas” in Steam, the new scenario of “Math Classroom Challenge“. Although the game is basically mathematics, in this scenario they play a secondary role, the main element being a fundamental message: the seas are our friends, and marine life our ally. We must take care of the seas and marine life, because our very existence depends on it.
Today, the seas are brutally depleted. Fishing is necessary, it is true, but it must be done in an organised and sustainable way. We cannot ignore that, by destroying the sea, we are destroying the future of life on Earth. We must understand that protecting the sea must be an absolute priority from any point of view.
That’s why we created “Save the seas”. Because we want to make the public aware of the importance of the seas for our existence. Some might say we’re driven by an economic motive. It’s not like that. And that proves that the price of the game is not a priority for us. We hope to cover expenses of course. But the goal is to convey a message of hope to all humanity: we can save the seas and oceans of the Earth.
To this end, the game poses several challenges, the main one being the cleanliness of the plastics. These materials accumulate in the sea, creating gigantic islands, destroying all forms of life and ecosystems. The game aims to teach people how to clean up the seas, but above all, to learn that we must act, and we must act now, to save the seas of our planet.
We want to create more scenarios like this. And we want to create an ecological awareness, with games that are not only educational, but also teach people to respect life and care for our world. That’s our dream. We hope to be able to carry it out. Thank you very much.
We are happy to inform that Math Classroom Challenge now is 25% off on Steam. This offer will be available until next August 27. And remember that next August 24 we’ll be transmitting a stream of the new scenario “Save the seas” at 19:00 GMT+2 (Paris time) with the user peter_kratky.
Save the seas final release will be available next August 25. Thank you!
In version 1.85 we have added an airplane to the “Save the seas” scenario. This airplane throws plastics to the sea. The radar indicates the presence of the airplane with a black spot. These plastics are indicated by a red spot.
Collecting the plastics dropped by the airplane gives more points than the standard plastics, but you must finish the standard plastics indicated with a buoy and a white dot in the radar in order to finish the game.
We have also solved some minor glitches, and added some enhancements to the game. Thank you!